Working on stability (0.2.6)
I have upgraded to the newest version of Unity. Not as big of a jump as from Unity 5 to Unity 2018, but I don't want to go through the nightmare of upgrading and then seeing a hundred different things break. I much rather deal with one single thing breaking every once in a while. This update required me to have a look at the various rigidbodies in the game and rework the Mouse script that locks / confines the mouse to the screen. Doing this, I decided I would spend some time to rework systems and make them easier to maintain, rather than throwing big new features in the existing systems, making them even more hard to maintain. I will still add features in the next few version, but most of my time will be spent on making the game more stable, savegames more reliable and squashing more bugs. I will most certainly need all the QA help I can get! :D
As for the actual changelog:
- Moved the project to the newest Unity version, which required some changes on the Rigidbodies and some work on the mouse locking system
- Added: Event Manager, which will help me clean up the code
- Bugfix: Game should now progress correctly when the day is over, saving and loading reliability (hopefully) improved
- Computer: Menus and the Computer will now close, when hitting the Escape key
- Computer: Main Screen now displays the ingame time in the lower left corner
- Various other minor code improvements that nobody would care to read about
Get Coffee, Please!
Coffee, Please!
Run your own coffee house, fill orders and make your customers happy.
Status | Canceled |
Author | Zee Weasel |
Genre | Simulation |
Tags | coffee, Tycoon |
Languages | English |
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- Music & Sounds (0.3.2)Jan 16, 2020
- Usability and UI (0.3.1)Jan 12, 2020
- New save system & Store customizations (0.3)Feb 28, 2019
- Pedestrians, Coffee Prices and many bugfixes (0.2.6.5)Feb 04, 2019
- Picture Frame with Modding Support (0.2.6.2)Jan 30, 2019
- Different Cups & Fixes (0.2.6.1)Jan 27, 2019
- My Store Upgrade System (0.2.5.6)Jan 24, 2019
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