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Coffee, Please!
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Devlog
I'm back and I brought robots (0.3.3)
September 10, 2023
by
Zee Weasel
🔴 Update : Due to Unity's new royalty system , I'm putting the project (once again) on indefinite hold until I can find a way forward that does not include the Unity engine. For more information an...
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It's been a hot minute ...
September 03, 2023
by
Zee Weasel
In case anyone is curious, loading up the projects results in a lot of error messages that I need to deal with, just to get it running. I could fire it up in an older Unity Editor, but if I go through...
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Music & Sounds (0.3.2)
January 16, 2020
by
Zee Weasel
The focus of the 0.3.2 update is on anything auditory. Ambient and UI sounds help to make the game feel more alive and some fitting Jazz music (Music from https://filmmusic.io by Kevin MacLeod ( htt...
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Usability and UI (0.3.1)
January 12, 2020
by
Zee Weasel
Changes in 0.3.1 were aimed at improving the user experience & usability. One of the biggest changes is the new inventory. I will resume streaming the development on twitch.tv/weaselzone, so feel free...
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New save system & Store customizations (0.3)
February 28, 2019
by
Zee Weasel
#changelog
After roughly two weeks of tinkering and working on various features, I feel confident to put forth version 0.3 of Coffee, Please! with a bunch new features; most notably the new save system that allo...
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Pedestrians, Coffee Prices and many bugfixes (0.2.6.5)
February 04, 2019
by
Zee Weasel
#changelog
So much for 0.2.6.x being a pure bug-fixing version ;) Plenty of new stuff has been added in the last versions! New! Pedestrians are making the streets more alive! (Soon, you'll be able to manually co...
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Picture Frame with Modding Support (0.2.6.2)
January 30, 2019
by
Zee Weasel
#changelog
New: Picture Frames for your store! Interact with the picture frame to bring up the Picture Change Dialogue New: Picture Modding Support! When the game runs initially, it will create a folder under Co...
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Different Cups & Fixes (0.2.6.1)
January 27, 2019
by
Zee Weasel
1
#changelog
Added: Espresso Cups to serve that perfect cup of espresso Added : Customers now expect their ordered drink to be in the correct cup (i.e. Espressos in espresso cups, regular coffee in mugs) Added : O...
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Working on stability (0.2.6)
January 25, 2019
by
Zee Weasel
#changelog
I have upgraded to the newest version of Unity. Not as big of a jump as from Unity 5 to Unity 2018, but I don't want to go through the nightmare of upgrading and then seeing a hundred different things...
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My Store Upgrade System (0.2.5.6)
January 24, 2019
by
Zee Weasel
#changelog
More or less a hotfix with a little new addition! Added the store upgrade system: I prepared the framework for future store upgrades that can be unlocked from the 'My Store' screen on the computer. Ri...
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No more ghosts! (0.2.5.5)
January 23, 2019
by
Zee Weasel
#changelog
I started making the game a little bit more presentable and will focus more on explaining the basics of the game to give new players an easier start in the game. The game has many different areas that...
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Ice Cold Bugfixes (0.2.5.1)
January 19, 2019
by
Zee Weasel
#changelog
Lots of bugs have been fixed, a functioning fridge is now available and I started to rework a bunch of sprites. I have a lot of more upcoming features, but I want to spend some more time on the UI to...
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A very important update (2.3)
January 15, 2019
by
Zee Weasel
#changelog
2.3 Added very special function to tell you customers how you feel (Press 'Y' - Thanks MrsWiccan for suggesting that one!) Tutorial: Slide will be shown after first order has arrived, telling player w...
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Tutorial System & Balance Changes (0.2.3)
January 12, 2019
by
Zee Weasel
#changelog
New version 0.2.3 - New: Rudimentary Tutorial System implemented with a few slides, more to come in the future - Bugfix: Main Screen Logo showing properly (Thx Chris Leipfert) - Bugfix: Coffee Grind...
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Returning to the project + New version (0.2.2.4)
January 10, 2019
by
Zee Weasel
1
#changelog, #project status
After quite the hiatus from working on this game, I have been slowly over the past couple days getting back into the project. Several systems are in place, that have never been completed and I am exci...
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